Iterative Process
Base Weapon
Max Level Weapon
Promotional Video
Champions2024 was the second weapon I was able to create. The entire skin was a collaborative effort across all teams to push what it means to be a Champion. I was under the wonderful guidance of Adam Moore and Sean Marino to push my craft, while working alongside Denis Lakhanov to realize his weapon. Jen Huffa did an Amazing job on the Carbon Fiber tech and Alfred brought it to life with the VFX. Working on this skin line has taught me many ways to improve our work alongside concept, VFX, and tech!
Thank you everyone for helping create such a Supernova experience for myself and the players!
Art Direction
https://www.artstation.com/marino
https://www.artstation.com/elbrooke
Concept art
https://www.artstation.com/lakhanov
https://www.artstation.com/kevinduc
Tech art
https://www.artstation.com/jenhuffa
VFX
https://www.artstation.com/alfie_jrf
https://www.artstation.com/jaylee2020
Animation:
Kailey Choi - Animation Artist
Brendan Russert - Animation Artist
Billy Vu Lam - Principal Animator
Art Outsourcing:
https://www.artstation.com/drawmaevedraw
https://www.artstation.com/wildhorn